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Devil May Cry is great but it’s also not 40 hours long. However, unless you are the kind of player that enjoys experimenting with attacks and achieving flawless combos, the novelty inevitably wears off. It’s thanks to combat design veteran Ryota Suzuki, who worked on games such as Devil May Cry 5 and Dragon’s Dogma, that juggling all of these options feels smooth, and well-timed strings of combos turn smaller enemies into defenceless ragdolls. Most attacks can be charged for more damage, and eventually Clive acquires a limit break that makes him even more powerful for a short period of time. You have a ranged magic attack, sword attacks, two special attacks that use the power of an Eikon and commands for your faithful hound, Torgal. The combat feels like the final form of the free-roaming hack and slash battles Square Enix has experimented with ever since Final Fantasy XIII. ‘The final form of the free-roaming hack and slash battles Square Enix has experimented with.’ Photograph: SquareEnix Final Fantasy thrives on likable protagonists and their relationships with each other, and Clive, who makes a lot of friends over the course of the game, is the perfect mix of cool and affable. But as a result, Clive, who may come across as taciturn at first, is probably the most well-rounded, loving and emotive character since FFX’s Tidus, with the difference that this time around players may actually like him. These scenes had me itching to pick the controller up again, and they spend a long time telling you how urgent the situation is, which feels ironic.

Even short gameplay sequences are regularly bracketed by drawn out cutscenes in which characters pore over a map. It’s a dream for fans of in-game lore, but the amount of ground there is to cover also results in uneven pacing. You have a historian, a strategist and something called Active Time Lore at your disposal – the last one is akin to Amazon Prime Video’s X-ray feature, and lets you look up information about characters, locations and concepts during cutscenes. Where it took FFXV a film, a game, several expansions and a few books to piece its world together, here characters constantly put events into context, share anecdotes or react to changes that you bring about. It feels as if the amount of care taken with other aspects of the game wasn’t extended to people of colour, and that stings. Worse, there is a desert region, complete with some stereotypical oriental music, occupied by lightly tanned characters with clearly western features. Realistic high fantasy may be new territory for Final Fantasy, but not necessarily for its players.Īnd it’s sad that in the pursuit of “realistic” fantasy, the FF team has erased people of colour from their own history of slavery – they are absent from the game.
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However, the tone-change masks that FFXVI is the kind of story the series has told several times before – and gets told in similar ways in many western games besides.
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The crystals and their magic lead to questions of ecological sustainability and free will, both of which have been at the heart of FF since its inception. Photograph: SquareEnix The game radiates a sense of care – in its themes and in the way characters treat one anotherįinal Fantasy XVI is a story of nations clashing over territory and resources, a recurring theme for the series.

No such thing as too much action … Final Fantasy XVI. Thirteen years later, Clive, now enslaved, is on a mission to avenge his brother.

But during a mission gone wrong, Joshua is killed by a mysterious second Dominant of Fire who by all accounts shouldn’t exist and their kingdom is taken over. People like him, called Bearers, are usually enslaved from birth, all for the crime of being able to use magic without the aid of a crystal. As the Dominant of Fire, Joshua can use devastating magic Clive, who can only throw a few puny fireballs, is worse than useless to his scheming mother. Even though Clive is older, Joshua is set to inherit his family’s throne because he is a Dominant, a person who can control powerful monsters called Eikons, and even transform into one.
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FFXVI is also full of gratifying little nods to the series’ history – the victory fanfare is back and it is glorious, seeing fan-favourite monsters become serious opponents is as exciting as it was in Final Fantasy VII Remake, and this game’s Cid is the best Cid since Final Fantasy VII, if not ever.Īt 15, protagonist Clive Rosfield is a guard to his brother Joshua.
